Alan Wake 2 Review
In the opening moments of Alan Wake 2, you find yourself controlling a naked, middle-aged, balding man who stumbles through a forest in a daze. After a few seconds of guiding him and staring at his hairy backside, it became clear to me that this wasn’t going to be your typical big-budget game.
Even by Remedy’s unique standards, Alan Wake 2 is eccentric. You might even call it self-indulgent, as it fully embraces all of its bizarre ideas. The game takes you on a playfully meta journey through the studio’s entire lore, and at times, it feels like watching Remedy revel in its own creativity.
And that’s exactly what makes it so captivatingly brilliant. The game resumes 13 years after writer Alan Wake’s disappearance at the conclusion of the first game, following his ongoing struggle to escape the eerie Dark Place—a realm of psychological horror—while introducing a new protagonist, FBI agent Saga Anderson. Anderson is sent to the quiet town of Bright Falls to investigate a string of ritualistic murders. Players control both characters, each with their own narrative paths that run parallel and intertwine. You can switch between them at specific points, giving you the freedom to experience their journeys in your own distinct order.